Establishing view of the village, roughly followed the plan but had to make some compositional tweaks
An idea on how the interior could look. These houses are crammed together so the space had to be utilised efficiently
early exploration of how the town could be laid out
reference used, grouped into large scale village stuff, close ups of structures and interiors
3D model used for the 2nd shot - geometry was mega rough but helped identify how the buildings would sit
Practice creating a place that was grounded in reality and could be sold as somewhere that can actually exist, but still with some design influence to take it a little bit into a fantasy style RPG/MMO.